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Cors3-03 return to the ghost tower of inverness
Cors3-03 return to the ghost tower of inverness




cors3-03 return to the ghost tower of inverness

However, by Season 4, Wizards had been hearing that players wanted more than a weekly combat scenario. In the previous seasons of Encounters, each week's gameplay tended to center on a single battle, often prefaced by a bit of optional roleplaying. "March of the Phantom Brigade" ran from February 9, 2011, to May 4, 2011.Ībout the Encounter Format. This caused some problems within the organized play format, because players would often come and go from week to week.

cors3-03 return to the ghost tower of inverness

There were also some major changes ruleswise: Previously, characters had gained levels together at the ends of specific Encounters now players gained experience individually and could level up at dramatically different times. "March of the Phantom Brigade" changes all of this by collecting all of the chapters into a single book and laying out the adventure as a single narrative. Previous Encounters seasons had divided their modules into multiple books (one per chapter) and had been organized using the Dungeon Delve (2009) format, which separates out individual encounters (including tactical battles) from the normal flow of the module. Because Wizards was working up to a year ahead on its Encounters, "March of the Phantom Brigade" was probably the first opportunity they'd gotten to respond to feedback on the Encounters program-hence the large number of changes. That said, "March of the Phantom Brigade" premieres some considerable renovations to the Encounters format, including the layout of the physical book, its structure, the rules for playing the season, the design of the individual encounters, and the design of the adventure as a whole. In "March of the Phantom Brigade," there are three chapters with lengths of 4, 4, and 5 encounters, for 13 total weeks of play. These encounters are arranged into chapters characters can take short rests between most encounters and extended rests between chapters. It's a module that was used for organized play of 1st- to 3rd-level characters, with each week of play consisting of just one encounter and meant to run two hours or less. "March of the Phantom Brigade" continues in part with the model set during previous seasons of D&D Encounters. It was released for play between the Winter 2010 and Spring 2011 seasons.Ĭontinuing the Encounters. "March of the Phantom Brigade" (2011), by Rodney Thompson, is the adventure for Season 4 of D&D Encounters. It includes the information the Dungeon Master needs to run the adventure, thirteen ready-to-play encounters (each intended for one session of play), and full-color foldout battle maps depicting the various encounter locations. "March of the Phantom Brigade" is an adventure designed for season 4 of the Dungeons & Dragons Encounters official play program.

cors3-03 return to the ghost tower of inverness

Not everyone in the Nentir Vale is happy yo see civilization brought to Inverness, particularly the ghost of Salazar Vladistone, who commands the spectral legion called the Phantom Brigade. What begins as a simple expedition to settle a new village in the ruins of the mysterious Castle Inverness sets off a chain of events that could threaten every living being from Winterhaven to Hammerfast.






Cors3-03 return to the ghost tower of inverness